txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
hero

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "InteractWithCrackedLEGODefault"
Ability "ToxicResistant"
Ability "ImmuneToLightningElectricity"
Ability "Regeneration"
Ability "MinifigPhoneCameraRed"
Ability "HyperJump_Shazam"
Ability "MegaPickUpNoChunks"
Ability "DodgeAbility"
Ability "Shazam_Flying"
Ability "ShazamIllumination"
Ability "ShazamElectricityBeam"
Ability "DefaultShootingFly_BoltsAndBeams"
Ability "SecurityAccessHero"
Ability "ShazamTeleportShort"
Ability "Shazam_XRay"
Ability "Super_Strength"
Ability "ICanDoVentAccess"
Ability "Shazam_TeleportOverride"
Ability "Shazam_CrackedLEGOOverride"

//Ability "Shazam_ForceField" - Removed due to conflict with Teleport Short

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
bolt_type "Shazam_Bolt"

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataShazam"
Ability "AudioReactionDataShazamVOX"
Ability "MetroCiv6_ShazamVO"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Shazam"

Ability "Joker_LightPunchHit_L1" 
Ability "Joker_LightPunchHit_L2" 
Ability "Joker_HeavyPunchHit_L1" 
Ability "Joker_HeavyPunchHit_L2" 

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action "Icon_Idle_Heroic6"
	cameraOffset x 0.024 y 0.00 z -0.01
moving_icon_end

Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.02, OffsetZ = 0.0, CharHeight = 0.41, ZoomMultiplier = 1.1 )
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
